TU Delft
Year
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NEDERLANDSENGLISH
Organization
2013/2014 Electrical Engineering, Mathematics and Computer Science EWI Electives Service-Education
IN4302TU
Building Serious Games
ECTS: 5
Responsible Instructor
Name E-mail
Dr.ir. A.R. Bidarra    R.Bidarra@tudelft.nl
Contact Hours / Week x/x/x/x
0/4/0/0
Education Period
2
Start Education
2
Exam Period
Different, to be announced
Course Language
English
Expected prior knowledge
For TI students: programming experience with some object-oriented language
For all students: though not compulsory, it is advisable to have followed the course SPM9235 (Game design project), which is taught in the first quarter.
Course Contents
Project-based interdisciplinary course, open to MSc students of all faculties.
The main goal of the project is to take students with varying talents, backgrounds, and perspectives and put them together to do what none of them could do alone: to design and implement a serious game aimed at being applied in a real-world setting (educational, social, training, etc.). The emphasis is both on constructively fulfilling the game requirements, and on deploying the adequate technology for that purpose.
Assignments for this course will be provided by real-world end-users (e.g. the Science Centre Delft), to whom the group will be reporting throughout the term of the project.
Study Goals
At the end of the project, the student will demonstrate proficiency in the following aspects:
o identifying and valuing the soft skills necessary to work in interdisciplinary teams
o interacting within a team, integrating its members' varying talents and expertise
o adapting with flexibility to the dynamic requirements of a complex external assignment
o translating feedback received into proactive personal development steps

Additionally, the CS student will demonstrate proficiency in the following specific aspects:
o identify, select and deploy the most adequate game technology for a given serious game application
o deepening programming skills while building a complex and large software system in an agile context
Education Method
Project
Also a few plenary sessions and/or lectures
Assessment
Project assessment will be based on a combination of a product grade (unique for the whole group), a process grade (individual) and peer evaluation.
The end-user will be involved both as advisor and as assessor.