TU Delft
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2015/2016 Industrial Design Engineering Bachelor Industrial Design Engineering
Cross Media Interaction Design
ECTS: 7.5
Responsible Instructor
Name E-mail
Prof.dr. E. Giaccardi    E.Giaccardi@tudelft.nl
Contact Hours / Week x/x/x/x
Education Period
Start Education
Exam Period
Course Language
Expected prior knowledge
IO2060 Interaction & Electronics
Course Contents
IO3010 focuses on how to conceptualize, design and evaluate thoughtful and engaging interactions and experiences across an ecosystem of connected devices. In order to be able to participate successfully in this course, students should already have a basic knowledge of product design, interaction design, and tools for prototyping.

Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing for user experience in a highly connected world brings new challenges beyond conventional interaction design. It requires understanding the complex web of user activities, tangible artifacts, physical places, data, technology platforms and cloud services that are inherent in the emerging digital landscape.

This means moving away from apps and screens only, and working with interactions across multiple environments and devices (where even the most mundane object, like a pill dispenser, can become a ‘device’ capable of receiving and transmitting data).
Study Goals
At the end of this course you will be able to:

1. Identify, describe and analyse existing examples of cross media interaction design;
2. Rapidly generate, evaluate and revise ideas for cross media interaction design;
3. Design a thoughtful and engaging interaction and user experience across an ecosystem of connected devices;
4. Suggest ways to stakeholder value by maximizing the joint outcomes of the cross media interaction design;
5. Reflecting on how to design responsibly in a connected world;
6. Communicate the results of a cross media interaction design process effectively.

Education Method
The course is based on principles of lean thinking and iterative prototyping. Each main iteration in the course is intended as a quick feedback loop in which students figure out the problem to be solved, ask simple questions to study the problem from different perspectives, and understand when it is time to make a course correction.

Students are also encouraged to reflect on how to design responsibly in a connected world, and learn how to bring social and ethical considerations to bear on how the ecosystem of connected devices is designed.
Literature and Study Materials
Sessions must be attended in person. Information and project support are provided via Black Board. Additionally the website http://www.crossmediainteractiondesign.nl/ provides the archive of students' results in previous years.
Formative deliverables in the CMID project serve two main purposes: (1) Documenting the results of the team’s activities; and, (2) Supporting communication with the coach

Formative deliverables include, but are not limited to:

• Design brief
• Stakeholder map
• Competitive overview
• Design ideas
• Ecosystem conceptual model
• User experience key moments
• Wireframes
• Prototypes

The quality of formative deliverables is assessed on the basis of their effectiveness to support communication with coach and team members, and thus their efficacy in facilitating the productions of insights and decision-making.

Summative deliverables include:

• Final report, inclusive of all deliverables
• Movie clip of final CMID concept

The quality of summative deliverables is assessed on the basis of the assessment rubric provided in the course manual. This assessment concerns: (a) Quality of the CMID experience; (b) Quality of the design process; and, (c) Quality of communication in the documentation of the design process as well as in the presentation of results.

Students are assessed in teams. At the end of the project each team will receive a summative assessment of the quality of the entire CMID project. The result of this assessment is the final grade for the project. Your work will first be assessed by your dedicated coach. This assessment will then be benchmarked with the assessments made by the other coaches. In cases of doubt, the course coordinator will be consulted as well to decide on the final grade. The project also contains an individual components, which may influence the final grade for the course.

No extra assignment will be offered if the final evaluation is insufficient, that is, equal or lower than 5.
Enrolment / Application
A mandatory application for all courses (mandatory and electives courses) shall be made via the electronic applications system Osiris in the period that Osiris there to is opened. This period closes about 5 calendar weeks prior to the first day of the semester in which the programme starts; the faculty announces the exact deadline for application timely. The application for courses has to take place per semester, meaning for courses of 2 quarters at once.

See http://www.io.tudelft.nl/osiris for deadlines and details.