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2015/2016 Industrial Design Engineering IO Electives
Interactive Formgiving
Responsible Instructor
Name E-mail
Dr.ing. M.C. Rozendaal    M.C.Rozendaal@tudelft.nl
Education Period
Start Education
Exam Period
Course Language
Course Contents
Design is an important means to make the future experiential and address the promises and pitfalls of emerging technologies, the social practices and rituals these technologies may bring us and how they might transform our bodies, self-perceptions and everyday behaviors. To do so, designers need tools and techniques to shape and investigate future interaction styles and interaction paradigms that are made possible by these emerging technologies.

To explore such future interactions and interaction styles early in a product design process, is important that they become experiential in their embodiment and that critical details are addressed at various levels of expression. Existing techniques, such as body storming, interaction relabeling and physical prototyping are useful to ideate interaction styles aesthetically, but fall short when addressing how products will actually respond to users actions and how actions and feedback precisely integrate. To explore the flow of the interaction at this level of detail and nuance, other skills, tools and techniques are thus required.

The focus of the elective “Interactive Formgiving” is on the “how’ of interaction: the exploration and visualisation of interaction styles on the level of the body (direct interaction, sensuous engagement) and the self (meanings and emotions). Students will be taught through a series of lectures, hands-on workshops and assignments to use and combine (1) physical modelling, (2) animation, (3) video compositing and editing, and 4) sound composition and editing to explore and communicate interaction styles in the conceptual stage of a design process without the use of interactive technology, such as programming, electronics, arduinos etc.
Study Goals
• To understand interactions in terms of styles where qualities in experience are meaningfully connected to properties of the interaction.
• To conceptualise interactions in terms of function, form and flow.
• To explore interactions by enacting experiences through materials.
• To create interactions by combining techniques addressing function, form and flow.
• To produce videos in which interactions are communicated vividly and convincingly.
Education Method
Lectures, practicals, assignments
Portfolio of work produced during the course (sketches, models, storyboards, videos etc.)
Enrolment / Application
A mandatory application for all courses (mandatory and electives courses) shall be made via the electronic applications system Osiris in the period that Osiris there to is opened. This period closes about 5 calendar weeks prior to the first day of the semester in which the programme starts; the faculty announces the exact deadline for application timely. The application for courses has to take place per semester, meaning for courses of 2 quarters at once.

See http://www.io.tudelft.nl/osiris for deadlines and details.