TU Delft
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Year 2011/2012
Organization Architecture
Education Minors BK

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Code BK-Mi-124-11
Description BK-Mi-124-11 Interactive Environments

Program Items

Minor Coordinator
Name E-mail
C. Kievid    C.Kievid@tudelft.nl
In association with the Faculty of
Students are expected to represent a level of knowledge and skills adequately corresponding to the field of their major.
Fluent command of spoken and written English language is required.
Administration by the Faculty of
Minor Title
Interactive Environments
Academic Chair or Topics involved
Prof.ir. Kas Oosterhuis (BK / Hyperbody)
Prof. David Keyson (IO / ID-StudioLab)
Prof. Catholijn Jonker (EWI / Man-Machine Interaction group)
Contact for Students (Minor)
Chris Kievid (BK)
Aadjan van der Helm (IO)
Joost Broekens (EWI)
Intended for
The Minor will be offered to TU Delft Bachelor students from all faculties.
Expected prior Knowledge
Students are recommended to have interest in digital technologies as well as capability of creative thinking and solving “out of the box” problems.
Minor Exit Qualifications
The student:
- will learn to formulate an ambitious yet feasible spatial design vision, project planning and strategy, accordingly plan a systematic approach to the design project characterized by the use of theories, models and coherent interpretations, while having a critical attitude, and insight into the nature of most recent science and technology
- will learn to recognize and apply specific technical knowledge and skills required to complete the main assignment
- will learn to integrate and employ individual, major-specific skills and knowledge in a product-oriented group work environment
- will learn to develop and apply task-oriented group working skills and organization strategies, prove competence in cooperating and communicating; be able to not only adequately interact, but also have a sense of responsibility, and leadership
- will learn to develop and apply skills in using images and written and spoken word in order to convey the essence of a design to others
- will learn practical skills for real-life project development
- will learn to estimate impact of proposed design on culture, society and environment
- will learn to deploy and user-test preliminary prototypes and the final design product
- will learn to gather knowledge and insight from developing working prototypes, being both building components and industrial products
- will learn to Evaluate and defend the final design product
Minor Coherence / Goal
The main field of study in Interactive Environments Minor is multi-user interaction with smart spatial environments.
The course structure is built around a group project assignment of an interactive social space, consisting of autonomously operating intelligent building components and smart products.
The group project provides a framework to which all course modules and individual student assignments fit in. This delivers a setup balanced between education and practice, geared towards helping students in acquiring practical skills and knowledge needed for building, testing and evaluating experimental interactive complex spatial environments.
Minor Content 1
In the design course students are encouraged to formulate challenging design visions. Those visions are subsequently realized and tested in form of robust, fully operational and full-scale prototypes.
Students from different faculties work together in multidisciplinary groups that design, produce, and deploy unprecedented interactive spatial installations. They receive professional guidance from specialists from all involved fields and direct, hands-on access to cutting-edge technologies provided by affiliated commercial partners.
In process of building the prototypes they acquire practical knowledge needed to undertake this challenge. This knowledge ranges from creative design strategies through project management skills to technical and technological means of physically constructing a complex interactive structure.
Education Methods
Design and Prototyping Studio [15 credits] - BK course code
Students are expected to work in a product oriented setup and develop a series of study prototypes and a fully operational 1:1 scale physical prototype. Results will be presented in a public exhibition.
Course will involve learning and application of:
- design strategies and methods
- project management and organization
- 3D and4D modeling, scaled and 1:1 prototyping
- presentation techniques and methods
- knowledge gained in technical studies and workshop and lectures courses

Interactive Studies [9 credits] - IO course code
Course aims to equip students in the Interactive Environments minor, with design theory on how to model and embed the user experience in interactive environments, such that real-time interaction in physical spaces and building interior objects can be enriched, while gaining practical design experience in the development of such environments. Specifically, work is focused on exploring and developing highly interactive environments with and adaptive multimodal user interface designs that interact with an underlying human experience model. Individual assignments are based on real-world application challenges. The course lectures, reading literature and practical work are inter-mixed throughout the semester.

Workshops & Lectures [6 credits] - BK course code
Students will be provided with a series of short intensive modules in forms of lectures, short workshops, excursions and movie sessions. All modules will be providing critical insight into the topic of IT-revolution in contemporary society and practical applications of systems science.
Maximum number of participants
Minimum number of participants


Course code Course Title Ects points
BK7900 Design and prototyping studio
BK7910 Workshops & lectures
IO3870 Interaction Studies
IO3871 Hardware and software tinkering
IO3872 Design Strategies